Why this matters
Smoothness depends on consistency. Percentiles and spike analysis detect microstutter before users complain.
What this tool does
Analyze frame-time samples to quantify jitter, spikes, and percentile stability beyond average FPS.
Calculation model
The tool parses numeric samples, computes descriptive statistics and percentile bands, then flags spikes above a configurable threshold.
Result interpretation
Low variance and low high-percentile times indicate smoother gameplay. Large spike counts point to stutter-prone sessions.
Limits and validation
Sample quality drives output quality. Capture windows that are too short can hide intermittent stutter behavior.
Use Cases
- Standardize your settings before ranked sessions and tournaments.
- Keep consistent aim behavior while switching between shooter titles.
- Document and share reproducible sensitivity settings with teammates.
Frequently Asked Questions
Why not rely only on average FPS?
What is the 1% low proxy in this tool?
How many samples should I provide?
Are non-numeric tokens allowed?
How should I use spike count?
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